11/10/10

Finally, after months and months of preparation: reading dozens of books whilst making notes and creating a series of maps to illustrate everything, the time has come to unveil my latest, megalomanic, project: The Civil War Weekly. 
The under-title of the blog says almost everything: A Week-by-Week account; what happened one hundred and fifty years ago during this momentous struggle which pitted brother against brother and shaped the future of the United States.
The American Civil War is very much alive today. And thus I will retrace those events of 150 years ago on a weekly basis. Every week I will write about what happened all those years ago in that week and put it all in perspective. The famous battles we learned about at school are mostly far in between and the periods of inactivity and preparation are very long. At the same time Grant's Overland campaign of 1864 will get another dimension, week-by-week the fighting continued and casualties mounted. The same goes for Sherman's March to the Sea.


Next to retracing the main events I will take a look at the events in the lives of several leading figures, from both sides, as well as some less well known. Amongst others: generals Grant and Lee, Dan Sickles and Stonewall Jackson. But also inventor John Ericsson, intellectual J.J. Pettigrew, private investigator Allan Pinkerton and captain James Wadell.

Well, I am off to write some more and if you are interested, take a look

10/7/10

Enhansing Napoleon Total War; the game as it could....no should have been

I still can't understand why the Creative Assembly leaves it up to the modding-community to make their Total War-games into what they are supposed to be. Whenever a new game hits the shelves, leave it there for six months and only then pick it up. By then many a few great mod(-dification)s can be found which improve the game beyond anything CA released. Enhanced gaming experience ahead!


The performance of both Empire and Napoleon isn't all that good, sudden lag is quite normal if you have anything but a brand-new, state-of-the-art gaming-rig. The engine renders in a completely wrong way, or so I was told. My brains stop working when something becomes technical so don't ask me how and why. What I know is my perfectly suitable machine wasn't able to run bot Empire and Napoleon properly without the GFX-card making an awful rattle.
Now some chaps: Brigadier Graham and Killzone, performed miracles and found a way to let the engine render battles far more efficient. The results: better FPS, better quality and better overall performance of the game. Why can't SEGA do this themselves you wonder?

Next I focused on the looks. Well, the Total War games have always been about looks and mostly anything else comes second. Even so, there is room for improvement in this department as well. The smoke from musket and cannon discharges disperse quickly and the explosions are unimaginative. Enter the to Smoke and Blood mod. (the second part is a little bonus) and you have all the "atmosphere" you want. Clouds of smoke linger for minutes, explosions are great and with one of the good sound-mods (I used the Ultimate Sound mod) the noise is realistic as well.


So, we have a better performing, better looking and better sounding game, we now can actually feel like we are part of the battle and commands amidst the chaos. The original units however, are a bit bland and almost color-coded. In comes the modding-community yet again, with a large selection of new units/skins. In general they are more detailed, better researched and thus more realistic then the original units as well.
There are scores of different unit-packs as well as completely overhaul mods which incorporate many more aspects of the game. The one I prefer is Georider's. A total of 88 new units more then doubles the vanilla number of units.Whichever faction you will play you will find something of your liking.


To complement this set of fine mods there are some smaller ones which might add some extra depth: Longer battles, Massed fire, Larger units and Tighter formations. You choose which you like and get the game you want, or hoped it was in the first place. The preceding was just a list of my favorites and most certainly you will find even better mods when you look around on this and other sites. The search is well worth it so, good luck!



Finally there is the main problem with every release, the AI. Empire: Total War excels in this case, it was abysmal. In Napoleon it is so-so. Mods slightly improved on the AI in Empire and in Napoleon they do yet again. Luckily CA has put in some effort and now the AI is something you can live with even though it isn't as good as you wish. There are some mods which enhance the battle and campaign AI but it is all a bit iffy as no one knows exactly how the AI works and how to edit it. Let's hope the Shoguns will know how to fight when we meet them on the field of battle in 2011.

9/20/10

Napoleon's campaigns in detailed maps

Recently I came across a set of highly detailed maps from the "Atlas to Alison's History of Europe". This atlas was made by cartographer Alexander Keith Johnston (1804-1871) to accompany "Modern History of Europe from the French Revolution to the Fall of Napoleon" by Sir Archibald Alison. Written between 1832 and 1844 the work is according to wikipedia: "one of vast industry, but is extremely diffuse and one-sided, and often prosy." Thus, simply leave Alison's 10 volumn book gather dust and take a look at the accompanying atlast which is wonderful.
All the important and many less well known military campaigns and battles from the French Revolutionary and Napoleonic Wars are mapped by Johnston. Well, take a look for yourself: here you can leaf through the Atlas, and here you can view high-resolution scans of the individual maps. Enjoy!




8/12/10

Victoria 2: a Review

  • PC Game
  • Paradox Interactive
  • Release-date: 13 August 2010
  • Price: E 39,95
The Paradox
Seven years ago I played the first instalment in Paradox Interactive's Victoria series. I didn't play it for much longer then a few games and put it away rather quickly; bored and overwhelmed I did not like the game at all. Playing Victoria 1 did feel more like being at work, accounting, then playing a game: relaxing and being entertained. Naturally I was a little apprehensive when Paradox announced Victoria 2 just over a year ago. And even though having read a portion of their 'developer-diaries' I didn't look forward to playing this game all that much. To be honest I almost declined writing about it at all.
Even though I am a long time fan of Paradox games ever since Europa Universalis came out in 2000 I have to admit Paradox does not have earned themselves a reputation of delivering a well-polished and bug-free product at release with their last few games; Hearts of Iron III in particular. Combine this reputation with that of Victoria 1's: steep learning-curve, micro-management to the max, and you can understand why a lot of people won't be all that enthusiastic with this title before even having played it. They however, will be left out on a good, perhaps in the future even great, gaming experience.
Victoria 2
Victoria is a grand strategy game which “allows for the player to take control of and manage a 19th Century nation-state including its political, diplomatic, economic, military, and technological aspects.” Where other Paradox games, like Hearts of Iron cast you in the role of an armchair-general or an armchair-king in Europa Universalis, in Victoria 2 (V2) you play the role of a nation's prime-minister. This can be any of 200 nations; from uncivilised and isolated Sokoto, to dominating great power Great-Brittain and everything in between: the declining Ottoman empire, the soon to be 'civilized' Japanese or the emerging United States.
Nations in V2 come in four categories: uncivilised and civilised countries, secondary powers and the big eight, the Great Powers. Your natural goal is achieving a position in the last category.
The Learning Curve
When you start your first game in Vic.2 you have two choices: jump in straight away or take it slowly and play through the tutorial (at least).
Jump in straight away as a powerful Great-Power - and if you are not a post-graduate in computer-science and logic - blunder about and fiddle a bit with the sliders, techs and the budget. Quite soon you will think there is hardly anything interesting to do in V2 while you possibly run your economy into the ground and the POPulation into rebellion.
There is another option: take it slowly and realize V2 is a game altogether different from games like the Europa Universalis series. The good tutorial (a play-through before you start a campaign is recommended), manual and strategy-guide will help you understand the interface and game-mechanics before you start your first game. Due to the steep learning-curve playing Japan, which starts in 1836 as an uncivilized nation 'closed' to the west, is perhaps one of the best choices. You won't have all the countless additional options an European Great-Power has and they will leave you alone for now. This is perfect to learn the first basics of gaining prestige, handling the military and managing your budget. Within two or three decades you enter a different face as Japan opens like a blooming flower and civilizes; factories are build and the country industrializes from the ground up, step by step and slowly. Soon your population will become conscious of their plight and have demand you to address their issues. Keep them happy, not demanding too many reforms, and employed, make sure your economy runs like clockwork and your nation diplomatically independent. You'll soon know how to efficiently run a country and dissipate the initial vagueness of the game-mechanics. Except for trade perhaps which was I left to the AI to sort out.
POPs
In V2 everything you do revolves around the different groups of population, POPs for short. There are several categories: farmers, artisans, clergymen, capitalists, soldiers etc. and all of them have their own relgion, ideology and dominant issues. Many of those will conflict with the needs and wishes of another group of your population. The conservative poor-strata will often demand completely different reforms, and less reforms then the more liberal and upper-class. The same can be said for the middle-class, all have their own issues, their own daily-needs and their own goals in life. And if you don't give them what they want they move to another province, another country or rebel in an attempt to overthrow your government. Compared to 99% of the games there is little “action” in V2 but a lot of “monitoring” and “management” instead.
The consciousness and militancy of your POPs changes over time, when you make a decision or by event. V2 has a lot of fine historic and flavour events which make every play-through different.
Historical Simulation vs a Historic Game
Keep in mind however V2 is not a historical simulation but a historic game. We will have to agree no game-engine can ever represent unrealistic things like a player attempting a world-conquest nor should a game-engine put you in a historic straight-jacket. In Europa Universalis3 Paradox had, in my mind strayed a bit too far from the path of history making the game into a complete sandbox game after the very historical EU2. With V2 they have chosen for to take a bit of both and this works out very well.
The AI governs its countries well, altough it sometimes has some problems with the revolutions in the later part of the game. The AI fights with acceptable, but not superb, skill and performs all-important naval-invasions. Rebellions are far more realistic then in any previous games and less haphazardly. Some areas of the game could be fleshed out a bit more such as the reaction of your POPs to a massive war or big change in government-policy. The game might be too easy for those gamers who will try to play V2 as quick and hard as possible. Some balancing through future patches thus has to take place and the AI needs a bit of imporovement to keep down the rabble. If you keep pace with history, the current build of V2 already is a great experience so this can only become better.
What's left out and should or could be in
V2 has too many facets and options to name in this review but there are also some things which are not there and which I miss.
If you play it well you won't have to take up arms once during your entire game. When you do however, either as an aggressive European power or to wage a colonial war, you will see the military aspect of V2 is quite abstract in comparison with other games of it kind. This is understandable and not altogether bad because the game will quickly be boring if you play it EU-style. Nevertheless I would have applauded some more focus on this aspect, more variety in units, and unit-types and best of all the HOI3-Semper Fi order of battle organiser.
At the moment there is only one starting point:1836. According to a statement on their forums Paradox have made this decision as it was hard enough to code the entire population for one grand-campaign, let alone several starting points. An expansions will certainly mend this but it will take some time before that will be ready.

Conclusion
V2 is a splendid game which looks really great; the zoomed-in map is detailed and zoomed-out version looks like a map from an atlas. Like HOI3 was it is not plagued by bugs and crashes (I experienced none at all) and everything feels very solid. O yes, there are some things which do not work as intended; China is a weak nation and huge casualties during war are not really reflected in a decline of your POPs and population, for example. Next to that I experienced some weird things in the later part of the game. This time around however, patches will not have to mend a 'broken' and instable game but merely make it better and more balanced.
An alternative campaign-start and some scenarios, most importantly the American Civil War, are not part of the game. Re-playability of the 1836 start is good however; nations are very different from each other and every game will be a different experience. After some time you will have had enough of the obvious course of the 19th century -industrializing, revolutions etc- but by then the first expansion will probably see the light making this game even better.
The good
  • Genuine Grand-Strategy
  • No more mind-numbing micromanagement
  • Good tutorial manual and Strategy-guide
The bad
  • Only one starting point-1836
  • Steep learning curve
  • Some gamers might deem V2 to easy as it is now
Score: 86%

8/6/10

A Victory 2 Review-After Action Report


Earlier this afternoon I started a Victoria 2 Review AAR.

Some words from Wikipedia about Victoria 2: "Victoria II is an upcoming grand strategy wargame by Paradox Interactive. It is the sequel to 2003's Victoria: An Empire Under the Sun. It was announced on August 19, 2009 and is set for release on 13 August 2010.

Like its predecessor, Victoria II allows for the player to take control of and manage a 19th Century nation-state including its political, diplomatic, economic, military, and technological aspects."


I am playing my first game as Japan, starting in 1836, and have the following goals:
- Become civilised
- Industrialize
- Conquer Korea
- Develop Japan to at least a minor power
- Colonize the Pacific (if possible)
- Conquer some colonies in SE-Asia
- Attack the United States
- Become a great power
- (Let's not forget: Learn the game)


The Review AAR, called Under the Rising Sun, can be found here. Enjoy!

7/30/10

World of Tanks MMO – Beta Preview


World Of Tanks is a free MMO PC-game currently in development and beta-phase by the Belorussian development team behind Wargaming.net and scheduled for release later this year. For those unaccustomed to online gaming, MMO is short for Massive Multiplayer Online. In the case ofWorld Of Tanks (WoT) you will play with up to 60 players, 30 vs. 30, driving tanks on a single map.

Check out my full World of Tanks preview here ->

7/23/10

Gettysburg Battlefield Panorama


On the afternoon of July 3rd Confederate general Robert E. Lee ordered Pickett's division (amongst others) to attack the Union position on Cemetery hill in an all out effort to break the Union line. After an hour (or more) long cannonade, which achieved little damage as the Confederate artillery mostly overshot, Pickett, reluctantly, sounded the attack and forward went some 12.500 men in what would be later called Pickett's Charge.
Pickett's three brigades came in from the left half of this view, to the left of Codori's farm (the red building) marching obliquely to the wall. Pettigrew's six bloodied brigades came on from the center and right in a straight line. After crossing the wooden fence bordering Emmitsburg road) musket-volley's intermingled with cannon fire and wrecked the attacking formation.
The Copse of trees where the Pickett-Pettigrew charge hit home on the afternoon of July 3rd is on the right of this picture taken at 'the Angle'. This location and moment in history is called the 'High Water Mark' of the Confederacy. It was here Armistead broke through for a moment, raised his hat on his sword and shouted his men on only to be mortally wounded moments later when the Union troops reformed and counter-attacked.
On the right side of the picture we can see the wall making a sharp angle to the right and a few dozen meters to the rear -in front of the markers- the continuatie of the stone wall. It was here Pettigrew's (formerly commanded by Heth) battered division assailed and crossed the wall. And in fact got further then Armistead at the 'High Water Mark'.
Eventually all Confederate troops where beaten back and streamed across the field towards Seminairy ridge. Lee whept and could only mutter "It is all my fault".
Panorama picture taken from The Gettysburg Daily, a great site for information on Gettysburg amongst which dozens of panorama pictures.

7/22/10

World War II in animated maps

There is nothing better if you want to understand the actions and movements in war then looking at a map. Hence I have a shelve full of historic and militairy atlasses depicting wars, campaigns and battles. These days however, there are numerous animated maps to be found online which are quite convenient. They of course don't have the 'depth' of these -quite bussy- maps in an atlas but the animation makes them usefull and very interesting all the same.


For an easy understanding of World War II you can acces a some great maps through the links below.

7/14/10

A Canadian on the Eastern-Front

Whilst on vacation in beautiful Southern-France I read a handful of great and interesting books on military history. About a few of those I would like to share a word with you.

Panzer Gunner is a very special book, not only because of the style in which it is written: a very personal, very open biography, but more because of the strange history of its writer: Bruno Friesen. The sub-title of the book says it all: "From my native Canada to the German Ostfront and back."

Only now, after all these years, mister Friesen has decided to tell the remarkable history of his youth. Born in a German-speaking Mennonite family which emigrated from the Ukraine to Canada to seek their fortune away from the Communists Bruno's father sends him and his brother to prosperous Germany in 1939. Many a good chance and a good future he hopes to find there for the two young lads but that turns out not to be the case as they are separated and threated as "The Americans".
Bruno tells in a very personal way about his experience on a farm in Northern-Germany, his subsequent job in the shipyards and the change of the early war years.


By 1942 he is drafted into the Wehrmacht like many young 'German' boys and trained as a driver, and later as a gunner, on the panzer IV. Here the true magnificence of his biography starts, the detail of the account makes it stand out from all other 'panzer-biographies'. He tells about the sergeant's bullying tricks during training, the experience on garrison duties in Italy (after the Italian defection), visits to the brothel in Trieste and the battles on the Eastern-Front. Bruno's account is not a simple one, telling about the fights, the action and the stress of battle. No, he takes you into the driver's seat of the Panzer IV and explains how it is driven, how gear-changes work and how the steel monster is navigated. The same for the Jagdpanzer IV, tank-destroyer. Which crewmember does what, how is the gun loaded and above all how is it adjusted, aimed and fired. Truly fascinating stuff and a must read for everyone interested in the period.

After the war Bruno Friesen returns 'home' to Canada. His war-experience is a serious drawback for his career and makes life difficult. So he decides not to speak about it, until now. And I am glad he did.

- Panzer Gunner by Bruno Friesen fascinating 'in-depth' personal account of the job and life of a panzer's driver and gunner 4/5

6/3/10

HOI3: Semper Fi Preview-AAR


I will have to explain the somewhat cryptic title of this article. Last August I wrote a rather successful After Action Report (AAR) of my experiences with the Beta version of Hearts of Iron 3. Of course Paradox interactive (developer and publisher of the HOI series) completely agreed with it because companies aren't too fond of it when people show their beta-games to the world. With their approval I did and it was a nice success: over 500.000 views.

Now, almost a year later, the add-on to HOI3 is about to hit the shelves, D-day will be on June 6th. With the preview version of this add-on I set out to do the same I did in August: write an AAR of my experiences.

It can be found here.